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Description

A barbarian can be an excellent warrior. While not as disciplined or as skilled as a normal fighter, the barbarian can willingly throw himself into a berserker rage, becoming a tougher and stronger opponent.

Advantages:
- They move at 2 points faster than the usual character
- Barbarians are immune to backstab
- Can rage once per day per every 4 levels (starts at 1st level with one use). Rage gives them +4 to constitution and strength for 5 rounds. Gives a 2 point armor class penalty and +2 to saves vs magic (for 5 rounds). Rage also gives immunity to all charm, hold, fear, maze, confusion and level drain spells.
- At 11th level the barbarian gains 10% resistance to slashing, piercing, crushing and missile damage. He gains an additional 5% at levels 15 and 19.
- The barbarian rolls d12 for hit points instead of a fighter's d10.

Disadvantages:
- A barbarian cannot wear full plate, plate mail.
- A barbarian cannot specialize past normal specialization.


Opinions


Bardan says : Rather like the Barbarian, the Berserker's main advantage is the Rage ability that catapults him towards superhuman strength when activated. It has some nice immunities, and has no 'winded' pahase like the Berserker Rage.

The inability to wear plate armour is a large setback, as there is alot of plate out there. However, give him some Dragon Scale armour and he rocks. I would dual-weild flails and hammers, and make him a HalfOrc. Combine the D12 hitpoints per level with a 19 constitution for a whopping +7 hitpoints above the base fighter roll of 1D10