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Description

This class represents the most common picture of the knight: the gentleman warrior who epitomizes honor, courage and loyalty. He is specialized in battling 'classical' evil monsters such as demons and dragons.

Advantages:
- Bonus +3 to hit and +3 to damage against all demonic and draconic creatures.
- May cast 'remove fear' 1 time per day per level
- Immune to fear and morale failure
- Immune to charm
- Immune to poison
- 20% resistance to fire
- 20% resistance to acid

Disadvantages:
- May not use missile weapons


Opinions


Sir Exxon says : First of all, the Cavalier gets great resistances, namely 20% resistant to Fire and Acid, and are totally immune to Poison and Fear. Beeing the perfect Knights, they get great bonuses when fighting Fiends and Dragons, which becomes really useful in the long run. They have all the very good Paladin-abilities: Turn Undead, Lay on Hands, Detect Evil. These are all very useful. He also gets access to some Clerical Spells, in lvl 20, he can cast 3 1st, 2nd, 3rd and 4th level Cleric Spells, which adds flavour to the character. We must also not forget to mention that he can wield the most powerful Two-Handed Sword in the game, which becomes even better in ToB. If you have ToB, there are some more really good Paladin-only weapons.
His only real restriction is that he can't use missile weapons. However, this is not a big restriction at all, because he can still use Throwing Axes.

If you get a good roll, these are good stats for a Cavalier:
17 STR
15 DEX
16 CON
10 INT
15 WIS
17 CHA
The strength can easily be boosted up, using the innate ability 'Draw Upon Holy Might', as well as the 3rd level Cleric Spell 'Strength of One'. If you get an even better roll, the dexterity should be higher. However, 15 should be enough, because early in the game, you can find the Gloves of Dexterity. Constitution is important for the Hit Points, which is necessary as the Cavalier is a warrior. Intelligence is not important at all, actually, so this can be as low as it wants. Wisdom is important, as it measures how many spells the Cavalier can cast. Charisma must be 17 or 18, so there isn't much we can do about that.

Weapon Proficiencies should be something like this:
** Two-Handed Sword
** Axe
** Two-Handed Weapon style.
As already mentioned, the Cavalier can use the best Two-Handed Sword in the game, so this weapon type should be your usual. Two-Handed Weapon style makes up for the loss of three prof.-points, as the Cavalier can only have two points per weapon/style. And as also mentioned, the Cavalier can use Throwing Axe. Hence why we are proficient in that.